Eternum
Modules

Existing Modules

These are the original core contracts that power the game. They are also in still in development and are evolving.


Settling

Controls all the aspects of Settling (Staking) or Unsettling (Unstaking). Within the state of this module contains the Realms length staked and it's vault.

Resources

Contracts the resource production rate of the Realms.

Buildings

Allows building on a Realm.

Calculator

Contains all the logic needed for more than one module. Eg, Happiness rating.

Combat

Logic for controlling the Combat between two Realms.

Food

Allows players to farm food, which is essential to the game.

Relics

All Realms own a 'Relic'. When that Realm is conquered the Realm looses it Relic to the Realm that just defeated it. The only way for a Realm to get their Relic back is to retaliate and raid that Realm.

Goblin Towns (WIP)

Goblins are how players earn $LORDS.

Crypts

Crypts & Caverns are being bridge to StarkNet and a module is forming around them.

Loot

The core Loot contract is being distilled onto StarkNet. This is in active development.

Adventurers

Adventurers are a on-chain character. With an Adventurer, players can craft items, and go on quests. The quest system we are developing involves the Crypts.