These are the original core contracts that power the game. They are also in still in development and are evolving.
Controls all the aspects of Settling (Staking) or Unsettling (Unstaking). Within the state of this module contains the Realms length staked and it's vault.
Contracts the resource production rate of the Realms.
Allows building on a Realm.
Contains all the logic needed for more than one module. Eg, Happiness rating.
Logic for controlling the Combat between two Realms.
Allows players to farm food, which is essential to the game.
All Realms own a 'Relic'. When that Realm is conquered the Realm looses it Relic to the Realm that just defeated it. The only way for a Realm to get their Relic back is to retaliate and raid that Realm.
Goblin Towns (WIP)
Goblins are how players earn $LORDS.
Crypts & Caverns are being bridge to StarkNet and a module is forming around them.
The core Loot contract is being distilled onto StarkNet. This is in active development.
Adventurers are a on-chain character. With an Adventurer, players can craft items, and go on quests. The quest system we are developing involves the Crypts.